Droid Designer


Droid Designer

Lesson Overview

Students will take the role of Droid Attachment Designers and create an attachment for a character in the Star Wars universe.

Essential Questions:

– What can you add to a Droid to make it useful for a Star Wars character?

Lesson Objectives

– Students will design and prototype a physical attachment for a Droid that meets a customer’s needs. Students will present their creation in a mock sales pitch.

Assessment Strategies

Create a rubric for the nal presentations to highlight criteria you nd important. Use the littleBits Invention Log Checklist (page 18 of the PDF lesson) as a starting point.

Vocabulary

– Market research
– Sales pitch

Lesson Outline

– INTRO: Students learn that they will be designing Droid attachments.
– CREATE: Students learn about a Star Wars character and brainstorm attachement ideas. They sketch and explain their ideas to partners. Then as a group, they prototype the group’s favorite idea.
– PLAY/REMIX: Students test out their attachment idea. They re ne or change as needed.
– SHARE: Students present their attachment to the class in a mock sales pitch.
– EXTENSION (optional): Students design an attachment that they would want if they owned a Droid.

Resources

ATTACHMENT

Research and brainstorming sheet (bottom of PDF lesson)

TIPS & TRICKS

Informally pre-assess your students’ familiarity with the Star Wars universe before the lesson to inform how well they will know characters.

PACING

– Day 1 & 2: Intro and Create Day 3: Play and Remix
– Day 4: Share and Close

Standards

NGSS

3-5-ETS1-1–De ne a simple design problem re ecting a need or a want that includes speci ed criteria for success and constraints on materials, time, or cost.

3-5-ETS1-2–Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

3-5-ETS1-3–Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

MS-ETS1-1–De ne the criteria and constraints of a design problem with su cient precision to ensure a successful solution, taking into account relevant scienti c principles and potential impacts on people and the natural environment that may limit possible solutions.

MS-ETS1-2–Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

MS-ETS1-3–Analyze data from tests to determine similarities and di erences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

MS-ETS1-4–Develop a model to generate data for iterative testing and modi cation of a proposed object, tool, or process such that an optimal design can be achieved.

https://s3.amazonaws.com/lb-spree/spree/star-kit/lessons/STAR+lesson-3-v1-2.pdf