Create a friendly robot, he could speak, also sing and when he does this, he is going to move his arms. Also his eyes are going to turn on.
Duration: 2-3 hours
Elementary (ages 8-10)
Middle School (ages 11-13)
MODULES & ACCESSORIES USED (18)
rgb led (2)
OTHER MATERIALS USED (4)
White Sheets 1
Black Marker 1
STEP 1 : OBJECTIVES
Create and test a circuit containing a power source, inputs, outputs and wire. The main objective is familiarizing with too much bits and start learning how you can use it.
– Construct a robo-friend prototype using Bits and other materials. – Learn how to download free music or sound using web sites.
– Start being creative, imagining what robot can you use (could be a robot, space ship, car, whatever but the requirement is that he needs to use the same bits.
STEP 2 : SETUP
– 2 or 3 participants per team: The idea is to manage a professional team, where each student could work on his main work (Ex. 1 student is working on littleBits, the second one working on the audio problems and how to download music and the 3rd student start with the design of the robot.
– Place bits that they will need in one section of the room and all craft in another.
– Invite kids to try all bits just playing with them in order to know how each bit works.
STEP 3 : CONNECT
The main objective of this lesson is to have a whole littleBits presentation, learning how to use electronics and robotics devices but also learn how to adapt it with art and other creations. LittleBits needs to be related with real problems. As a review just teach how each bit works. As a teacher you need to have your own robo-friend, it is going to help you to present.
STEP 4 : TEACH
Share ideas with them about interesting things that could interact as a robot, you need to encourage them to propose what they want to do. Show students which web sites could use to download free music or sounds, for example if they are doing a dog. Ask to each team to show you how each bit works. You need to be sure that they know how electronics and robotics work in their project.
STEP 5 : ENGAGE
START THE CREATING STEP First of all they need to think what they have and what they want to do. First they need to understand how all provided bits works. Second, they need to create an idea about what they want to do. Third you as a teacher help them to have ideas if it is possible.
START THE DESIGN: Draw a design on paper, maybe a napkin, then you need to do some changes until the students really like it. The idea is to have it on paperboard, draw it first in whith sheets, needs to be the real size and you will use it as a template. NOTE: You need to think where you can place each bit, it needs to look great. Do it on paperboard, start drawing and cut it, take care using a knife or scissors. Then you need to finish constructing it use glue, tape, staple, whatever you think could help you.
STEP 6 : PRACTICE
Start enjoying your creation and play with it, think if you can use another bit, maybe if you did a ship you can add an DC motor to make the ship move. You need to reengineer. Each team needs to make a 4 minutes presentation trying to say how this project could empower people to learn STEAM. The other students need to give feedback.
STEP 7 : CLOSE
Make a robo-friend fair trying to involve parents of the kids into the program and also encouraging them to present and expose their ideas, a very good idea is to share each robo-friend in twitter and the most liked win a price. As a part of the program you should do a directory of creations and share pictures on facebook and snapchat.